java內購
A. 口袋精靈-英雄大陸_java游戲免費版下載_7723手機游戲內購破解版
破解版是非法軟體 支持正版哦哦
B. java怎麼調用ios內購介面
參考博客:http://blog.csdn.net/xyxjn/article/details/45313411
第一步,安裝RoboVM。
簡介:RoboVM 編譯器可以將 Java 位元組碼翻譯成 ARM 或者 x86 平台上的原生代碼,應用可直接在 CPU 上運行,無需其他解釋器或者虛擬機。RoboVM 同時包含一個 Java 到 Objective-C 的橋,可像其他 Java 對象一樣來使用 Objective-C 對象。
早期的RoboVM需要敲命令安裝llvm,現在只需要在Eclipse里在線安裝即可,打開mac os中的eclipse,選擇「help」——「install new software」, 點擊「add」按鈕,填入地址:http://download.robovm.org/eclipse/,然後一路同意、next,下載安裝完成後,重啟eclipse即可。注意,安裝如果長期沒反映,請掛VPN。
iOS App Settings部分是設置應用的入口,名稱、AppId等信息,可以先不填。完成後,添加一個類,繼承UIApplicationDelegate.Adapter,如圖:
C. 安卓游戲支付寶內購破解方法
mt管理器破解簡單游戲可以,還有那什麼應用寶的托,走開,我都是用360
D. 求助,如何修改安卓游戲軟體內部代碼,實現內購
android studio以及eclipse Android Studio 是一個Android開發環境,基於IntelliJ IDEA. 類似 Eclipse ADT,Android Studio 提供了集成的 Android 開發工具用於開發和調試。 而Eclipse 是一個開放源代碼的、基於Java的可擴發平台。就其本身
E. 蘋果應用商店有的軟體後面寫著app內購買有的沒有寫是什麼意思
寫著在app內購買的是要花錢的應用,下載好該應用後需要付費才能夠使用。沒有寫的就是不需要付費的或者是下載付費的。
(5)java內購擴展閱讀:
蘋果系統和安卓系統的區別:
安卓是開放系統,而蘋果是封閉系統,其次系統編輯語言和優先順序不同,這些特點就造成了兩者體驗的巨大不同。
iPhone系統用的是由蘋果公司為iPhone開發的iOS操作系統。他的主要特點是使用方便,靈活,但是由於其封閉的系統,什麼軟體要麼買,要麼越獄比較麻煩。
Android是基於Linux內核的操作系統,是Google在2007年11月5日公布的手機操作系統。它採用了軟體堆層(software stack,又名軟體疊層)的架構,主要分為三部分。底層Linux內核只提供基本功能,其他的應用軟體則由各公司自行開發,部分程序以Java編寫。Android系統由於是開放源代碼,所以支持它的手機很多,可以免費使用的軟體也很多,可以不斷升級。
F. java游戲封魔錄斬妖問情內購破解安卓版,哪位大神有地址給一個,網上自己搜的都是假的
能不能通過讀取內存尋找游戲內的支付代碼,通過更改代碼來做到永久的破解,然後封裝,在其它手機上安裝運行?
G. java怎麼調用ios內購介面
第一步,安裝RoboVM。
簡介:RoboVM 編譯器可以將 Java 位元組碼翻譯成 ARM 或者 x86 平台上的原生代碼,應用可直接在 CPU 上運行,無需其他解釋器或者虛擬機。RoboVM 同時包含一個 Java 到 Objective-C 的橋,可像其他 Java 對象一樣來使用 Objective-C 對象。
早期的RoboVM需要敲命令安裝llvm,現在只需要在Eclipse里在線安裝即可,打開mac os中的eclipse,選擇「help」——「install new software」, 點擊「add」按鈕,然後一路同意、next,下載安裝完成後,重啟eclipse即可。注意,安裝如果長期沒反映,請掛VPN。
iOS App Settings部分是設置應用的入口,名稱、AppId等信息,可以先不填。完成後,添加一個類,繼承UIApplicationDelegate.Adapter。
H. java web 編程實現 用戶在購買商品24小時內未付款,商品自動重新上架。麻煩解釋詳細點,謝謝。
這個要看你資料庫怎麼設計的,可以做成每個小時查詢一次看看是不是訂購的商品未付款,未付款的恢復至可購買,也可以做成有人訂購某種商品時,檢測該商品是不是有超過一小時未付費的。
I. 什麼項目適合JAVA初學者做
做一個CMS 管理系統-對應內容發布網站。
CMS 系統就是後台管理系統,你網站上的新聞,版圖片,文件,文章都可以權用它管理,
你需要做的就是登陸頁面,文件上傳下載,資料庫表增刪改查。可以由簡單到復雜
javabean+servlet+jdbc 到 STRUTS2+spring+hibernate 到 springmvc+spring+mybatis
前台網站就是html+js,寫一個好看的布局,內容內購根據後台管理頁面變化就行了
J. 如何集成sdkbox中的內購iap
In-App Purchase
Integration
Open a terminal and use the following command to install the SDKBOX IAP
plugin. Make sure you setup the SDKBOX installer correctly.
$ sdkbox import iap
Important Notice
If you upgraded to Xcode7 you need to perform the following steps to your project for plugin to function correctly.
Disable App Transport Security
Adding the following entry to the plist:
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
Disable Bitcode support
You have to turn off Bitcode support. If you don't cocos2d-x will fail to build.
Set your game requires full screen
If your game doesn't support all screen orientations you will need to check Requires full screen in
Xcode. If you do not, your app will fail Apple's submission process.
Whitelist canOpenURL function
This depends on what plugins are in your project. You may need to add the required entry to the info.plist,
.
JSON Configuration
SDKBOX Installer will automatically inject a sample configuration to your sdkbox_config.json,
that you have to modify it before you can use it for your own app
Here is an example of the IAP configuration, you need to replace <put the proct id for ios here> with
the proct id from your iTunes Connect or replace <put
your googleplay key here> from your Google Play Console
"ios" :
{
"iap":{
"items":{
"remove_ads":{
"id":"<put the proct id for ios here>"
}
}
}
},
"android":
{
"iap":{
"key":"<put your googleplay key here>",
"items":{
"remove_ads":{
"id":"<put the proct id for android here>"
}
}
}
}
If you have IAP items that are non-consumable, it is also necessary to supply this for each item in your sdkbox_config.json.
Only Android requires this step. Taking the same json above your config might now look like this example:
"android":
{
"iap":{
"key":"<put your googleplay key here>",
"items":{
"remove_ads":{
"id":"<put the proct id for android here>",
"type":"non_consumable"
}
}
}
}
Usage
Initialize IAP
Initialize the plugin where appropriate in your code. We recommend to do this in theAppDelegate::applicationDidFinishLaunching() or AppController:didFinishLaunchingWithOptions().
Make sure to include the appropriate headers:
#include "PluginIAP/PluginIAP.h"
AppDelegate::applicationDidFinishLaunching()
{
sdkbox::IAP::init();
}
Retrieve latest Proct data
It's always a good idea to retrieve the latest proct data from store when your game starts.
To retrieve latest IAP data, simply call sdkbox::IAP::refresh().
onProctRequestSuccess will be trigged if retrieved successfully.
onProctRequestFailure will be trigged if exception occurs.
Make a purchase
To make a purchase call sdkbox::IAP::purchase(name)
Note: name is the name of the IAP item in your config file under items tag,
not the proct id you set in iTunes or GooglePlay Store
onSuccess will be triggered if purchase is successful.
onFailure will be triggered if purchase fails.
onCanceled will be triggered if purchase is canceled by user.
Restore purchase
To restore purchase call sdkbox::IAP::restore().
onRestored will be triggered if restore is successful.
Note: onRestored could be triggered multiple times
Handling Purchase Events
This allows you to catch the IAP events so that you can perform operations based upon the
response from your players and IAP servers.
Allow your class to extend sdkbox::IAPListener:
#include "PluginIAP/PluginIAP.h"
class MyClass : public sdkbox::IAPListener
{
private:
virtual void onInitialized(bool ok) override;
virtual void onSuccess(sdkbox::Proct const& p) override;
virtual void onFailure(sdkbox::Proct const& p, const std::string &msg) override;
virtual void onCanceled(sdkbox::Proct const& p) override;
virtual void onRestored(sdkbox::Proct const& p) override;
virtual void onProctRequestSuccess(std::vector<sdkbox::Proct> const &procts) override;
virtual void onProctRequestFailure(const std::string &msg) override;
void onRestoreComplete(bool ok, const std::string &msg);
}
Create a listener that handles callbacks:
sdkbox::IAP::setListener(listener);
API Reference
Methods
static void init ( ) ;
Initialize SDKBox IAP
static void setDebug ( bool debug ) ;
Enable/disable debug logging
static void purchase ( const std::string & name ) ;
Make a purchase request
static void refresh ( ) ;
Refresh the IAP data(title, price, description)
static void restore ( ) ;
Restore purchase
static void setListener ( IAPListener * listener ) ;
Set listener for IAP
static void removeListener ( ) ;
Remove listener for IAP
Listeners
void onInitialized ( bool ok );
Called when IAP initialized
void onSuccess ( const Proct & p );
Called when an IAP processed successfully
void onFailure ( const Proct & p , const std::string & msg );
Called when an IAP fails
void onCanceled ( const Proct & p );
Called when user canceled the IAP
void onRestored ( const Proct & p );
Called when server returns the IAP items user already purchased @note
this callback will be called multiple times if there are multiple IAP
void onProctRequestSuccess ( const std::vector <Proct> & procts );
Called the proct request is successful, usually developers use proct
request to update the latest info(title, price) from IAP
void onProctRequestFailure ( const std::string & msg );
Called when the proct request fails
void onRestoreComplete ( bool ok , const std::string & msg );
Called when the restore completed
Manual Integration
If the SDKBOX Installer fails to complete successfully, it is possible to integrate SDKBOX manually. If the installer complete successfully, please do not complete anymore of this document. It
is not necessary.
These steps are listed last in this document on purpose as they are
seldom needed. If you find yourself using these steps, please, after
completing, double back and re-read the steps above for other
integration items.
Manual Integration For iOS
Drag and drop the following frameworks from the plugins/ios folder of the IAP bundle
into your Xcode project, checkCopy items if needed when adding frameworks:
sdkbox.framework
PluginIAP.framework
The above frameworks depend upon other frameworks. You also need to add
the following system frameworks, if you don't already have them:
Security.framework
StoreKit.framework
AdSupport.framework
SystemConfiguration.framework
Manual Integration For Android
SDKBOX supports three different kinds of Android projects command-line, eclipse and Android Studio.
proj.android will be used as our <project_root> for command-line and eclipse project
proj.android-studio will be used as our <project_root> for Android
Studio project.
Copy Files
Copy jar files
Copy the following jar files from plugin/android/libs folder of this
bundle into your project』s /libs folder.
PluginGooglePlay.jar
PluginIAP.jar
sdkbox.jar
If you're using cocos2d-x from source the jar files to:
Android command-line: cocos2d/cocos/platform/android/java/libs
Android Studio: cocos2d/cocos/platform/android/libcocos2dx/libs
If you're using cocos2d-js or lua the jar files to:
Android command-line: frameworks/cocos2d-x/cocos/platform/android/java/libs
Android Studio: frameworks/cocos2d-x/cocos/platform/android/libcocos2dx/libs
If you're using prebuilt cocos2d-x the jar files to:
Android command-line: <project_root>/libs
Copy jni libs
Copy and overwrite all the folders from plugin/android/jni to your <project_root>/jni/ directory.
Note: sdkbox link with gnustl by default, if your project link with c++static please
replace the files in<project_root>/jni/<plugin_name>/libs with files in <project_root>/jni/<plugin_name>/libs_c++_static folder
Edit AndroidManifest.xml
Include the following permissions above the application tag:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="com.android.vending.BILLING"/>
Edit Android.mk
Edit <project_root>/jni/Android.mk to:
Add additional dependencies to LOCAL_WHOLE_STATIC_LIBRARIES:
LOCAL_WHOLE_STATIC_LIBRARIES += PluginIAP
LOCAL_WHOLE_STATIC_LIBRARIES += sdkbox
Add a call to:
$(call import-add-path,$(LOCAL_PATH))
before any import-mole statements.
Add additional import-mole statements at the end:
$(call import-mole, ./sdkbox)
$(call import-mole, ./pluginiap)
This means that your ordering should look similar to this:
$(call import-add-path,$(LOCAL_PATH))
$(call import-mole, ./sdkbox)
$(call import-mole, ./pluginiap)