A. 急急急求python的五子棋代码,要能支持双人对战与人机对弈的~求大神帮忙~

去google搜搜“python
五子棋
人机对弈”吧。这类的代码很多的。

B. 有哪些开源的计算机五子棋程序的源代码值得初学者阅读

五子棋之明星局攻略01

  1. 明星局为斜指开局的第11局,其结论为:RIF规则下黑必胜。版

  2. 明星开权局属于分离型开局,故白4不易防黑的优势区,最好采用“牵制”的办法。即:H9,控制黑的一个活2,自己做一个活2,如下面图1。如果“跟随”防守,黑将会继续在下方扩大优势,如下面图2。

  3. 白4选择H9后,黑只好G9控制,如下面图1,这样黑既可以往下发展,也可以往左发展。

  4. 根据开局抢2原则,白6显然走I7,挡对面的活2,自己成活2。

  5. 由于白6形成了新的活2,黑又没有进攻可言,所以黑只能继续控制,I6,把局势继续往下拉。

  6. 黑7选择了I6,黑的连接点主要有G6和G8、F8。F8或G8是一个三通点,G6是活3点,所以G8要强于G6。本次我们讨论G6。由于G8和白棋靠的较近,所以F8更强一些。

  7. 此时白10可选择G8,断黑的一个活2,自己成一个活2。

  8. 但此时黑的活2比较多,攻势已经非常大,经过下面图1的进攻线路可以取胜。

C. 求一个编写的五子棋小游戏python的代码,求借鉴啊!!急急急。。。

#五子棋importappuifw,e32,key_codes
fromgraphicsimport*defcn(x):returnx.decode('utf-8')
defquit():_quit=1
globalrunning
running=1
defredraw(rect):canvas.blit(img)defdefault():
globalcon,color,font
con={"l":15,"x":15,"y":33,"r":13,"n":15}
color={"bg":0x7777bb,"fg":0x333333,"p1":0x000000,"p2":0xffffff,"w":0xff0000}
font=u"SansMT936_S60"definitial():
globalimg,canvas,con,color,cur_x,cur_y,turn,pos1,pos2,pos
appuifw.app.screen='full'
appuifw.app.body=canvas=appuifw.Canvas()
img=Image.new((240,320))
img.clear(color["bg"])
cur_x=7
cur_y=7
turn=1
pos1=[]
pos2=[]
pos=[]
foriinrange(con["n"]*con["n"]):
pos.append(0)defpaint_back():
globalimg,color,font
#img.text((90,25),cn('欢乐五子棋'),color["fg"],font)
foriinrange(con["x"],con["x"]+con["l"]*con["n"]-1,con["l"]):
img.line((i,con["y"],i,con["y"]+con["l"]*(con["n"]-1)),color["fg"])
foriinrange(con["y"],con["y"]+con["l"]*con["n"]-1,con["l"]):
img.line((con["x"],i,con["x"]+con["l"]*(con["n"]-1),i),color["fg"])
img.text((40,270),cn('玩家1'),color["p1"],font)
img.text((160,270),cn('玩家2'),color["p2"],font)
img.point((90,263),color["p1"],width=con["r"],fill=color["p1"])
img.point((144,263),color["p2"],width=con["r"],fill=color["p2"])

defpaint_cur(x,y,sh):
globalimg,con,color,pos1,pos2,running
ifrunning<>1:return
ax=con["x"]+con["l"]*x
ay=con["y"]+con["l"]*y
b=con["l"]/2
ifsh<>0:
c=color["p"+str(sh)]
ifrp((x,y))<>0:
c=color["w"]
ifsh==0:
c=color["bg"]
img.line((ax-b,ay-2,ax-b,ay-b,ax-2,ay-b),c)
img.line((ax-b,ay+2,ax-b,ay+b,ax-2,ay+b),c)
img.line((ax+b,ay-2,ax+b,ay-b,ax+2,ay-b),c)
img.line((ax+b,ay+2,ax+b,ay+b,ax+2,ay+b),c)
redraw(())defpaint_q(x,y,z):
globalimg,con,color
ax=con["x"]+con["l"]*x
ay=con["y"]+con["l"]*y
b=con["l"]/2
ifz==0:
c=color["bg"]
else:
c=color["p"+str(z)]
img.point((ax,ay),c,width=con["r"],fill=c)
redraw(())
ifz==0:
img.line((ax-b,ay,ax+b,ay),c)
img.line((ax,ay-b,ax,ay+b),c)

defk_up():
globalcur_x,cur_y,con,turn
paint_cur(cur_x,cur_y,0)
cur_y=cur_y-1
ifcur_y==-1:
cur_y=con["n"]-1
paint_cur(cur_x,cur_y,turn)defk_down():
globalcur_x,cur_y,con,turn
paint_cur(cur_x,cur_y,0)
cur_y=cur_y+1
ifcur_y==con["n"]:
cur_y=0
paint_cur(cur_x,cur_y,turn)defk_left():
globalcur_x,cur_y,con,turn
paint_cur(cur_x,cur_y,0)
cur_x=cur_x-1
ifcur_x==-1:
cur_x=con["n"]-1
paint_cur(cur_x,cur_y,turn)defk_right():
globalcur_x,cur_y,con,turn
paint_cur(cur_x,cur_y,0)
cur_x=cur_x+1
ifcur_x==con["n"]:
cur_x=0
paint_cur(cur_x,cur_y,turn)defrp(x):
globalcon,pos
if(x[0]<0orx[0]>=con["n"]orx[1]<0orx[1]>=con["n"]):return0
#printx,pos[x[0]*con["n"]+x[1]]
returnpos[x[0]*con["n"]+x[1]]defwp(x,y):
globalcon,pos
pos[x[0]*con["n"]+x[1]]=y

defwin():
foriinpos1:
k=0
forjinrange(0,6):
ifrp((i[0]+j,i[1]))==1:
k=k+1
else:
break
ifk>=5:
return1
k=0
forjinrange(0,6):
ifrp((i[0],i[1]+j))==1:
k=k+1
else:
break
ifk>=5:
return1
k=0
forjinrange(0,6):
ifrp((i[0]+j,i[1]+j))==1:
k=k+1
else:
break
ifk>=5:
return1
k=0
forjinrange(0,6):
ifrp((i[0]+j,i[1]-j))==1:
k=k+1
else:
break
ifk>=5:
return1foriinpos2:
k=0
forjinrange(0,6):
ifrp((i[0]+j,i[1]))==2:
k=k+1
else:
break
ifk>=5:
return2
k=0
forjinrange(0,6):
ifrp((i[0],i[1]+j))==2:
k=k+1
else:
break
ifk>=5:
return2
k=0
forjinrange(0,6):
ifrp((i[0]+j,i[1]+j))==2:
k=k+1
else:
break
ifk>=5:
return2
k=0
forjinrange(0,6):
ifrp((i[0]+j,i[1]-j))==2:
k=k+1
else:
break
ifk>=5:
return2
return0

defk_enter():
globalcur_x,cur_y,turn,pos1,pos2,con,color,font,running
ifrunning<>1:return
ifrp((cur_x,cur_y))==0:
ifturn==1:
pos1.append((cur_x,cur_y))
img.rectangle((35,255,100,272),color["bg"])
img.rectangle((135,255,200,272),color["p2"])
ifturn==2:
pos2.append((cur_x,cur_y))
img.rectangle((35,255,100,272),color["p1"])
img.rectangle((135,255,200,272),color["bg"])
paint_q(cur_x,cur_y,turn)
wp((cur_x,cur_y),turn)
ifwin()<>0:
#img.text((80,300),cn('玩家')+str(turn)+cn("获胜!"),color["fg"],font)
img.rectangle((35,255,100,272),color["bg"])
img.rectangle((135,255,200,272),color["bg"])
paint_cur(cur_x,cur_y,0)
running=2
turn=3-turn
paint_cur(cur_x,cur_y,turn)defbindkey():
canvas.bind(key_codes.EKeyUpArrow,k_up)
canvas.bind(key_codes.EKeyDownArrow,k_down)
canvas.bind(key_codes.EKeyLeftArrow,k_left)
canvas.bind(key_codes.EKeyRightArrow,k_right)
canvas.bind(key_codes.EKeySelect,k_enter)default()
initial()
paint_back()
paint_cur(cur_x,cur_y,1)
img.rectangle((35,255,100,272),color["p1"])
bindkey()redraw(())
appuifw.app.exit_key_handler=quit()
_quit=0
while(1-_quit):
e32.ao_sleep(0.2)
redraw(())

D. 在线等!求一个python 五子棋源代码,最好是有“人人对弈”和“人机对弈”功能的,不胜感谢!

试试这个吧。
import numpy as np
import pygame
import sys
import traceback
import
from pygame.locals import *

pygame.init()
pygame.mixer.init()

#颜色
background=(201,202,187)
checkerboard=(80,80,80)
button=(52,53,44)

#音乐
play_chess_sound = pygame.mixer.Sound("music/play_chess.wav")
play_chess_sound.set_volume(0.2)
button_sound = pygame.mixer.Sound("music/button.wav")
button_sound.set_volume(0.2)
victor_sound = pygame.mixer.Sound("music/victory.wav")
victor_sound.set_volume(0.2)

#绘制棋盘
def Draw_a_chessboard(screen):
#填充背景色
screen.fill(background)
Background=pygame.image.load("background.jpg").convert_alpha()
screen.blit(Background,(0,0))
#画棋盘
for i in range(21):
pygame.draw.line(screen, checkerboard, (40*i+3, 3), (40*i+3, 803))
pygame.draw.line(screen, checkerboard, (3, 40*i+3), (803, 40*i+3))
#画边线
pygame.draw.line(screen, checkerboard, (3, 3), (803, 3),5)
pygame.draw.line(screen, checkerboard, (3, 3), (3, 803),5)
pygame.draw.line(screen, checkerboard, (803, 3), (803, 803),5)
pygame.draw.line(screen, checkerboard, (3, 803), (803, 803),5)

#画定位点
pygame.draw.circle(screen, checkerboard, (163, 163), 6)
pygame.draw.circle(screen, checkerboard, (163, 643), 6)
pygame.draw.circle(screen, checkerboard, (643, 163), 6)
pygame.draw.circle(screen, checkerboard, (643, 643), 6)
pygame.draw.circle(screen, checkerboard, (403, 403), 6)

#画‘悔棋’‘重新开始’跟‘退出’按钮
pygame.draw.rect(screen,button,[900,350,120,100],5)
pygame.draw.rect(screen,button,[900,500,200,100],5)
pygame.draw.rect(screen,button,[900,650,200,100],5)
s_font=pygame.font.Font('font.ttf',40)
text1=s_font.render("悔棋",True,button)
text2=s_font.render("重新开始",True,button)
text3=s_font.render("退出游戏",True,button)
screen.blit(text1,(920,370))
screen.blit(text2,(920,520))
screen.blit(text3,(920,670))

#绘制棋子(横坐标,纵坐标,屏幕,棋子颜色(1代表黑,2代表白))
def Draw_a_chessman(x,y,screen,color):
if color==1:
Black_chess=pygame.image.load("Black_chess.png").convert_alpha()
screen.blit(Black_chess,(40*x+3-15,40*y+3-15))
if color==2:
White_chess=pygame.image.load("White_chess.png").convert_alpha()
screen.blit(White_chess,(40*x+3-15,40*y+3-15))

#绘制带有棋子的棋盘
def Draw_a_chessboard_with_chessman(map,screen):
screen.fill(background)
Draw_a_chessboard(screen)
for i in range(24):
for j in range(24):
Draw_a_chessman(i+1,j+1,screen,map[i][j])

#定义存储棋盘的列表,
#列表为24列24行是因为判断是否胜利函数里的索引会超出19
#列表大一点不会对游戏有什么影响
map=[]
for i in range(24):
map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])

#清零map列表
def clear():
global map
for i in range(24):
for j in range(24):
map[i][j]=0

#判断是否胜利
def win(i, j):
k = map[i][j]
p=[]
for a in range(20):
p.append(0)
for i3 in range(i-4,i+5):
for j3 in range(j-4,j+5):
if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j):
p[0]+=1
if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j):
p[1]+=1
if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j):
p[2]+=1
if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j):
p[3]+=1
if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j):
p[4]+=1
if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j):
p[5]+=1
if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j):
p[6]+=1
if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j):
p[7]+=1
if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
p[8]+=1
if (map[i3][j3] == k and j == j3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
p[9]+=1
if (map[i3][j3] == k and i == i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
p[10]+=1
if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
p[11]+=1
if (map[i3][j3] == k and j == j3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
p[12]+=1
if (map[i3][j3] == k and i == i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
p[13]+=1
if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1 and i3 >= i - 3 and j3 >= j - 1 and j3 <= j + 3):
p[14]+=1
if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1 and i3 <= i + 3 and j3 <= j + 1 and j3 >= j - 3):
p[15]+=1
if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[16]+=1
if (map[i3][j3] == k and j == j3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[17]+=1
if (map[i3][j3] == k and i == i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[18]+=1
if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[19]+=1
for b in range(20):
if p[b]==5:
return True
return False

#绘制提示器(类容,屏幕,字大小)
def text(s,screen,x):
#先把上一次的类容用一个矩形覆盖
pygame.draw.rect(screen,background,[850,100,1200,100])
#定义字体跟大小
s_font=pygame.font.Font('font.ttf',x)
#定义类容,是否抗锯齿,颜色
s_text=s_font.render(s,True,button)
#将字放在窗口指定位置
screen.blit(s_text,(880,100))
pygame.display.flip()

#用于控制顺序
t=True

#用于结束游戏后阻止落子
running=True

#主函数
def main():
#将 t,map,running设置为可改的
global t,map,running,maps,r,h
#将map置零
clear()
#定义储存所有棋盘状态的列表(用于悔棋)
map2=.deep(map)
maps=[map2]

#定义窗口
screen = pygame.display.set_mode([1200,806])

#定义窗口名字
pygame.display.set_caption("五子棋")

#在窗口画出棋盘,提示器以及按钮
Draw_a_chessboard(screen)
pygame.display.flip()
clock=pygame.time.Clock()
while True:
#只有running为真才能落子,主要用于游戏结束后防止再次落子
if running:
if t:
color=1
text('黑棋落子',screen,54)
else:
color=2
text('白棋落子',screen,54)

for event in pygame.event.get():
#点击x则关闭窗口
if event.type ==pygame.QUIT:
pygame.quit()
sys.exit()

#点击窗口里面类容则完成相应指令
elif event.type == MOUSEBUTTONDOWN:
if event.button == 1:
x,y=event.pos[0],event.pos[1]
for i in range(19):
for j in range(19):
#点击棋盘相应位置
if i*40+3+20<x<i*40+3+60 and j*40+3+20<y<j*40+3+60 and not map[i][j] and running:
#在棋盘相应位置落相应颜色棋子
Draw_a_chessman(i+1,j+1,screen,color)
#播放音效
play_chess_sound.play(0)
#在map里面记录落子位置
map[i][j]=color

#将map存入maps
map3=.deep(map)
maps.append(map3)

#判断落子后是否有五子一线
if win(i,j):
if t:
text('黑棋胜利,请重新游戏',screen,30)
else:
text('白棋胜利,请重新游戏',screen,30)
#播放音效
victor_sound.play(0)
#阻止再往棋盘落子
running=False
pygame.display.flip()
t=not t
#如果点击‘重新开始’
if 900<x<1100 and 500<y<600:
#取消阻止
running=True
#播放音效
button_sound.play(0)
#重新开始
main()

#点击‘退出游戏’,退出游戏
elif 900<x<1100 and 650<y<750:
#播放音效
button_sound.play(0)
pygame.quit()
sys.exit()

#点击‘悔棋’
elif 900<x<1020 and 350<y<450 and len(maps)!=1:
#播放音效
button_sound.play(0)
#删除maps里最后一个元素
del maps[len(maps)-1]
#再将最后一个元素给map
map=.deep(maps[len(maps)-1])
#切换顺序
t=not t
#将map显示出来
Draw_a_chessboard_with_chessman(map,screen)
#悔棋完成,阻止再次悔棋
x,y=0,0
clock.tick(60)
if __name__ == "__main__":
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
pygame.quit()
input()

E. Python五子棋伪代码怎么写

显示五子棋的操作指南
决定谁先走
创建一个空的五子棋棋盘
把棋盘显示出来
当没有人获胜且不是平局时
一一如果轮到玩家
一一一一得到玩家的行棋位置
一一一一根据行棋位置更新棋盘
一一否则
一一一一计算得出电脑的行棋位置
一一一一根据行棋位置更新棋盘
一一显示棋盘
一一切换行棋方
向赢家表示恭喜或声明平局

F. 求解用python 编写五子棋怎样编写判断输赢的函数,应该从哪方面考虑呢最好有代码,,,,谢谢

你都做到这个程度了,当然就是高手了。 把棋子位置放在一个数回据里。然后做一个路径搜答索算法。只搜索8个方向,如果某个方向有5个子连在一起就赢了。

这是个笨方法,还有很多优化的地方,比如上一次搜索后,建立一个路径数组。下一次,只需要检验上一次结果,并将新的棋子放进路径里就可以了。 这样就效率很高了。

具体的你自己研究。这个对你来说应该轻松啦。

G. 请用PYTHON编一个小游戏,如五子棋,连连看,贪吃蛇,扫雷,计算器等等

五子棋、贪吃蛇、扫雷、俄罗斯方块、坦克大战、FlappyBird,

源码地址github

H. 找五子棋源代码c++

#include "iostream"
#include <iomanip>
using namespace std;
const int M=20;
const int N=20;
int main()
{
char wei[M][N];
int k,i,j,x,y,flag=0;
cout<<"欢迎使用简易双人对战五子棋游戏"<<endl;
cout<<"五子棋棋谱如下:"<<endl;
for(k=0;k<=N;k++)
cout<<setw(3)<<setfill(' ')<<k;
cout<<endl;
for(i=1;i<=M;i++)
{
cout<<setw(3)<<setfill(' ')<<i;
for(j=1;j<=N;j++)
{
wei[i][j]='-';
cout<<setw(3)<<setfill(' ')<<wei[i][j];
}
cout<<endl;
}
while(flag==0)
{
//红方落子
cout<<"请红方输入落子位置:"<<endl;
loop1:
cout<<"请输入落子的行数:";
cin>>x;
cout<<"请输入落子的列数:";
cin>>y;
if(wei[x][y]=='-')
{
wei[x][y]='*';
for(k=0;k<=N;k++)
cout<<setw(3)<<setfill(' ')<<k;
cout<<endl;
for(i=1;i<=M;i++)
{
cout<<setw(3)<<setfill(' ')<<i;
for(j=1;j<=N;j++)
cout<<setw(3)<<setfill(' ')<<wei[i][j];
cout<<endl;
}
}
else
{
cout<<"你不能在这落子,请重新选择落子位置:"<<endl;
goto loop1;
}
//判断胜利
for(i=1;i<=M-4;i++)
{
for(j=1;j<=N-4;j++)
{
if(wei[i][j]=='*' && wei[i][j+1]=='*' && wei[i][j+2]=='*' && wei[i][j+3]=='*' && wei[i][j+4]=='*')
{
cout<<"恭喜红方获得简易双人对战五子棋的胜利!耶~~~"<<endl;
flag=1;
break;
}
if(wei[i][j]=='*' && wei[i+1][j]=='*' && wei[i+2][j]=='*' && wei[i+3][j]=='*' && wei[i+4][j]=='*')
{
cout<<"恭喜红方获得简易双人对战五子棋的胜利!耶~~~"<<endl;
flag=1;
break;
}
if(wei[i][j]=='*' && wei[i+1][j+1]=='*' && wei[i+2][j+2]=='*' && wei[i+3][j+3]=='*' && wei[i+4][j+4]=='*')
{
cout<<"恭喜红方获得简易双人对战五子棋的胜利!耶~~~"<<endl;
flag=1;
break;
}
if(flag==1)
break;
}
}

//蓝方落子
cout<<"请蓝方输入落子位置:"<<endl;
loop2:
cout<<"请输入落子的行数:";
cin>>x;
cout<<"请输入落子的列数:";
cin>>y;
if(wei[x][y]=='-')
{
wei[x][y]='#';
for(k=0;k<=N;k++)
cout<<setw(3)<<setfill(' ')<<k;
cout<<endl;
for(i=1;i<=M;i++)
{
cout<<setw(3)<<setfill(' ')<<i;
for(j=1;j<=N;j++)
cout<<setw(3)<<setfill(' ')<<wei[i][j];
cout<<endl;
}
}
else
{
cout<<"你不能在这落子,请重新选择落子位置:";
goto loop2;
}

//判断胜利
for(i=1;i<=M-4;i++)
{
for(j=1;j<=N-4;j++)
{
if(wei[i][j]=='#' && wei[i][j+1]=='#' && wei[i][j+2]=='#' && wei[i][j+3]=='#' && wei[i][j+4]=='#')
{
cout<<"恭喜蓝方获得简易双人对战五子棋的胜利!耶~~~"<<endl;
flag=1;
break;
}
if(wei[i][j]=='#' && wei[i+1][j]=='#' && wei[i+2][j]=='#' && wei[i+3][j]=='#' && wei[i+4][j]=='#')
{
cout<<"恭喜蓝方获得简易双人对战五子棋的胜利!耶~~~"<<endl;
flag=1;
break;
}
if(wei[i][j]=='#' && wei[i+1][j+1]=='#' && wei[i+2][j+2]=='#' && wei[i+3][j+3]=='#' && wei[i+4][j+4]=='#')
{
cout<<"恭喜蓝方获得简易双人对战五子棋的胜利!耶~~~"<<endl;
flag=1;
break;
}
if(flag==1)
break;
}
}
}
return 0;
}

我运行过,没有错误.

I. c ++五子棋源代码

#include "iostream" #include <iomanip> using namespace std; const int M=20; const int N=20; int main() { char wei[M][N]; int k,i,j,x,y,flag=0; cout<<"欢迎使用简易双人对战五子棋游戏"<<endl; cout<<"五子棋棋谱如下:"<<endl; for(k=0;k<=N;k++) cout<<setw(3)<<setfill(' ')<<k; cout<<endl; for(i=1;i<=M;i++) { cout<<setw(3)<<setfill(' ')<<i; for(j=1;j<=N;j++) { wei[i][j]='-'; cout<<setw(3)<<setfill(' ')<<wei[i][j]; } cout<<endl; } while(flag==0) { //红方落子 cout<<"请红方输入落子位置:"<<endl; loop1: cout<<"请输入落子的行数:"; cin>>x; cout<<"请输入落子的列数:"; cin>>y; if(wei[x][y]=='-') { wei[x][y]='*'; for(k=0;k<=N;k++) cout<<setw(3)<<setfill(' ')<<k; cout<<endl; for(i=1;i<=M;i++) { cout<<setw(3)<<setfill(' ')<<i; for(j=1;j<=N;j++) cout<<setw(3)<<setfill(' ')<<wei[i][j]; cout<<endl; } } else { cout<<"你不能在这落子,请重新选择落子位置:"<<endl; goto loop1; } //判断胜利 for(i=1;i<=M-4;i++) { for(j=1;j<=N-4;j++) { if(wei[i][j]=='*' && wei[i][j+1]=='*' && wei[i][j+2]=='*' && wei[i][j+3]=='*' && wei[i][j+4]=='*') { cout<<"恭喜红方获得简易双人对战五子棋的胜利!耶~~~"<<endl; flag=1; break; } if(wei[i][j]=='*' && wei[i+1][j]=='*' && wei[i+2][j]=='*' && wei[i+3][j]=='*' && wei[i+4][j]=='*') { cout<<"恭喜红方获得简易双人对战五子棋的胜利!耶~~~"<<endl; flag=1; break; } if(wei[i][j]=='*' && wei[i+1][j+1]=='*' && wei[i+2][j+2]=='*' && wei[i+3][j+3]=='*' && wei[i+4][j+4]=='*') { cout<<"恭喜红方获得简易双人对战五子棋的胜利!耶~~~"<<endl; flag=1; break; } if(flag==1) break; } } //蓝方落子 cout<<"请蓝方输入落子位置:"<<endl; loop2: cout<<"请输入落子的行数:"; cin>>x; cout<<"请输入落子的列数:"; cin>>y; if(wei[x][y]=='-') { wei[x][y]='#'; for(k=0;k<=N;k++) cout<<setw(3)<<setfill(' ')<<k; cout<<endl; for(i=1;i<=M;i++) { cout<<setw(3)<<setfill(' ')<<i; for(j=1;j<=N;j++) cout<<setw(3)<<setfill(' ')<<wei[i][j]; cout<<endl; } } else { cout<<"你不能在这落子,请重新选择落子位置:"; goto loop2; } //判断胜利 for(i=1;i<=M-4;i++) { for(j=1;j<=N-4;j++) { if(wei[i][j]=='#' && wei[i][j+1]=='#' && wei[i][j+2]=='#' && wei[i][j+3]=='#' && wei[i][j+4]=='#') { cout<<"恭喜蓝方获得简易双人对战五子棋的胜利!耶~~~"<<endl; flag=1; break; } if(wei[i][j]=='#' && wei[i+1][j]=='#' && wei[i+2][j]=='#' && wei[i+3][j]=='#' && wei[i+4][j]=='#') { cout<<"恭喜蓝方获得简易双人对战五子棋的胜利!耶~~~"<<endl; flag=1; break; } if(wei[i][j]=='#' && wei[i+1][j+1]=='#' && wei[i+2][j+2]=='#' && wei[i+3][j+3]=='#' && wei[i+4][j+4]=='#') { cout<<"恭喜蓝方获得简易双人对战五子棋的胜利!耶~~~"<<endl; flag=1; break; } if(flag==1) break; } } } return 0; } 我运行过