A. Z2一Z3/Z1一z3=w2一W3/W1一W3如何得到下面的行列式

很显然抄把行袭列式r1-r3,r2-r3之后
得到行列式=
z1-z3 w1-w3 0
z2-z3 w2-w3 0
z3 w3 1
展开就是得到
(z1-z3)(w2-w3)=(z2-z3)(w1-w3)
即(z2-z3)/(z1-z3)=(w2-w3)/(w1-w3)

B. z2+z+1=0证明z3=1

左右两边同时乘以z

z^3+z^2+z=0
又∵ z^2+z+1=0 ∴ z^2+z=-1
把z^2+z=-1带入z^3+z^2+z=0的
z^3-1=0
∴ z^3=1

C. vivoz3怎么把所有的页面设置成一样的背景

一般只能把壁纸和锁屏壁纸设为一样的背景
至于其他的可能需要root权限了,如果不懂的话很难做到

D. [z]符号是什么意思,比如[z1]、[z2]、[z3]等

是单个轴承的最大振动加速度,通常说的噪音多少分贝,指的就是这个。不同直径系列,不同的内径尺寸,z1
z2
z3的数值也各不相同,需要查表。你需要吗?我可以寄资料给你。

E. 摩托罗拉Z3进不去网页

我的也是,可能是因为网页比较大,而手机自带的浏览器太差劲了,我也是用的这款手机,我上网只用UCWEB,自带浏览器基本不用了。UCWEB没有打不开的网页。

F. vivoz1和vivoz3分别要多少钱

vivo 官网的Z1和Z3目前已经售罄了,可以看下当前出售的热销机,如X50、X50Pro、iQOO Z1等;

链接:网页链接

G. 哪位高手能帮我做一下html的网页啊!快点的 谢谢了

你想做个什么样子的呢!
我有代码!你按代码操作吧!
<html><head><meta http-equiv=Content-Type content="text/html;charset=gb2312"><title>
<OBJECT classid=clsid:CFCDAA03-8BE4-11cf-B84B-0020AFBBCCFA height=60 width=352>
<param name="_ExtentX" value="9313">
<param name="_ExtentY" value="1588">
<param name="AUTOSTART" value="-1">
<param name="SHUFFLE" value="0">
<param name="PREFETCH" value="0">
<param name="NOLABELS" value="0">
<param name="SRC" value="http://www.feyjob.com/%b6%e3%b1%dc%b5%c4%b0%ae.mp3";>
<param name="CONTROLS" value="ControlPanel,StatusBar">
<param name="CONSOLE" value="Clip1">
<param name="LOOP" value="-1">
<param name="NUMLOOP" value="0">
<param name="CENTER" value="0">
<param name="MAINTAINASPECT" value="0">
<param name="BACKGROUNDCOLOR" value="#000000"></OBJECT>
<html>

<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312">
<meta name="GENERATOR" content="Microsoft FrontPage 6.0">
<meta name="ProgId" content="FrontPage.Editor.Document">
<title>网页特效|Linkweb.cn/Js|---制作人:杜纯中(俄罗斯方块)</title>
<style>
TD{width: 20; height: 20}
</style>
</head>

<body bgcolor="#000000" text="#0099FF" link="#0099FF" vlink="#0099FF" alink="#0099FF" style="line-height: 150%">
<script>

document.body.innerHTML += '<DIV id="stage" style="position: absolute; top: 0; left: 0;"></DIV>' //游戏场地
document.body.innerHTML += '<div id="element_stage" style="position: absolute; top: 3; left: 500; width: 159; height: 152"></div>';//预显表
document.body.innerHTML += '<div id="obj_stage" style="position: absolute; top: 0; left: 132; display: block; z-index: 100"></div>';//活动层

var element_html = '<table id="element_table" border="1" width="100%" height="100%" bordercolor="#000000" cellspacing="0" cellpadding="0">';
var obj_html = '<table id="obj_table" border="1" bordercolor="#000000" cellspacing="0" cellpadding="0">';

for(h=0;h<=4;h++) //-------生成预显表 和 活动层-------//
{
element_html += "<tr>";
obj_html += "<tr>";

for(w=0;w<=4;w++)
{
element_html += "<td bgcolor=\"\" value=\"0\"></td>";
obj_html += "<td bgcolor=\"\" value=\"0\"></td>";

}

element_html += "</tr>";
obj_html += "</tr>";
}

element_html += "</table>";
obj_html += "</table>";

element_stage.innerHTML = element_html;
obj_stage.innerHTML = obj_html;

document.body.innerHTML +='<p align="right">第 <span id="game_number">1</span> 局</p><p align="right">消除行数<br><span id="game_line">0</span></p><p align="right">游戏得分<br><span id="game_score">0</span></p>p align="right"> </p><p align="right"><a href="javascript:;" value="0" onclick="If_play(this.value)">点开 我始</a> </p> '

var map = new Array( //地图

"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
"222222222222222222","222222222222222222"
);

//-------------L------------// //演员表
var L1 = new Array("0000","1000","1000","1100");

var L2 = new Array("0000","0000","0010","1110");

var L3 = new Array("0000","0110","0010","0010");

var L4 = new Array("0000","1110","1000","0000");
//-------------L-------------//

//-------------J------------//
var J1 = new Array("0000","0010","0010","0110");

var J2 = new Array("0000","0000","1110","0010");

var J3 = new Array("0000","1100","1000","1000");

var J4 = new Array("0000","0000","1000","1110");
//-------------J-------------//

//-------------Z------------//
var Z1 = new Array("0000","0000","1100","0110");

var Z2 = new Array("0000","0100","1100","1000");

var Z3 = new Array("0000","0000","1100","0110");

var Z4 = new Array("0000","0100","1100","1000");
//-------------Z-------------//

//-------------S------------//
var S1 = new Array("0000","0000","0110","1100");

var S2 = new Array("0000","0100","0110","0010");

var S3 = new Array("0000","0000","0110","1100");

var S4 = new Array("0000","0100","0110","0010");
//-------------S-------------//

//-------------T------------//
var T1 = new Array("0000","0000","0100","1110");

var T2 = new Array("0000","0010","0110","0010");

var T3 = new Array("0000","1110","0100","0000");

var T4 = new Array("0000","1000","1100","1000");
//-------------T-------------//

//-------------M------------//
var M1 = new Array("0000","0000","1100","1100");

var M2 = new Array("0000","0000","1100","1100");

var M3 = new Array("0000","0000","1100","1100");

var M4 = new Array("0000","0000","1100","1100");
//-------------M-------------//

//-------------I------------//
var I1 = new Array("1000","1000","1000","1000");

var I2 = new Array("0000","0000","0000","1111");

var I3 = new Array("0010","0010","0010","0010");

var I4 = new Array("0000","0000","0000","1111");
//-------------I-------------//

//-------------演员位置表-------------//

var players = new Array("I","J","T","L","Z","S","M");

//----生成地图--------//

function get_color(color_value)
{
if(color_value=="1"||color_value=="2")
return "#000080";
else
return "#000000";
}

var map_html = '<table id="map_table" border="1" cellspacing="0" cellpadding="0" bgcolor="#000000" bordercolor="#000000">';

for(h=0;h<map.length;h++)
{
map_html+="<tr>"

for(w=0;w<map[0].length;w++)
{
map_html+="<td value=\""+map[h].charAt(w)+"\" bgcolor=\""+get_color(map[h].charAt(w))+"\">"

}

map_html +="</tr>"
}

map_html+="</table>"

stage.innerHTML = map_html

//----生成地图--------//
/****************************************** 上面是准备的代码****************************************************/

function Y_X(y,x) //设置角的对象
{
this.x = x;
this.y = y;
}

var game_l_u_angle = new Y_X(0,6); //方快初始 左上角 和 右上角 的 x y 坐标
var game_r_d_angle = new Y_X(3,9);

var left_up_angle = new Y_X(game_l_u_angle.y,game_l_u_angle.x); //现在的 左上角的 x y 坐标
var right_down_angle = new Y_X(game_r_d_angle.y,game_r_d_angle.x); //现在的 右上角 的 x y 坐标

var block_color_1 = "#0099FF"; //现在的方块的颜色
var block_color_0 = ""; //背景颜色

var map_color_1 = "#000080"; //map 背景颜色 1
var map_color_0 = "#000000"; //背景颜色 0

var block_width = "22"; //方块 的 边长
var block_height = "20";

var game_speed = 540 //游戏速度
var game_max_speed = Math.floor(game_speed/20);

var SHAPES = new Array("I","M","Z","J","T","S","L"); // 方块形状数组

var shape_now = SHAPES[returnONE(6)]; //现在的方块形状
var shape_will = SHAPES[returnONE(6)]; //将来的方块形状

var shape_num = 1;

var obj_start_left = 132; //方块起始位置
var obj_start_top = 0;

var can_move_block = false; //设置用户是否可以移动方块
var can_play = false; //游戏的开始

var one_score = 10; //一个的得分
var block_score = 4*one_score //一个方块的得分
var line_score = 12*one_score //一行的得分

/*******************************************上面是数据********************下面是具体运行 函数************************/

//------------返回任意数--------------------//

function returnONE(JSnum){

JSnum = Math.round(JSnum*Math.random()*100/100);

return JSnum;
}

//--------------返回最高-----------------------//

function return_TOP()
{
var block_value = "";

for(h=0;h<4;h++)
{
for(w=0;w<4;w++)
{
block_value = obj_table.rows(h).cells(w).value;

if(block_value=="1")
return (h + left_up_angle.y)
}
}
}

//---------设置 obj 显示 指定 的 type+num 方块 -----------//

function set_block(obj,type,num)
{
var block = eval(type+num); //获得 指定 方块

var block_value = "";
var block_color = "";

for(h=0;h<block.length;h++)
{
for(w=0;w<block[0].length;w++)
{
block_value = block[h].charAt(w);
block_color = eval("block_color_" + block_value );

with(obj.rows(h).cells(w))
{
bgColor = block_color;
value = block_value;
}
}
}

}

//-------------使 obj 相对移动--------------//

function move_block_by(x,y)
{
left_up_angle.x += x;
left_up_angle.y += y;

right_down_angle.x += x;
right_down_angle.y += y;

obj_stage.style.pixelLeft = left_up_angle.x * block_width;
obj_stage.style.pixelTop = left_up_angle.y * block_height;

}

//---------------判断 是否 可以 移动 或变形 -------------//

function If_can_move(l_x,l_y,r_x,r_y) //用于常规判断
{

var obj_value = "";
var map_value = "";

var checker = 0;

for(obj_h=0,h=l_y;h<=r_y;h++,obj_h++)
{
for(obj_w=0,w=l_x;w<=r_x;w++,obj_w++)
{
obj_value = obj_table.rows(obj_h).cells(obj_w).value;
map_value = map_table.rows(h).cells(w).value

checker = parseInt(obj_value)+parseInt(map_value);

if(map_value=="2")
{
if(checker>2)
return false;
}
else
{

if(checker>1)
return false;
}
}
}

return true;
}

function test_block(){} //用来生成载block value 的 测试对象

var tester = null;

function If_can_move_test(l_x,l_y,r_x,r_y) //用于变形判断
{

var obj_value = "";
var map_value = "";

var checker = 0;

for(obj_h=0,h=l_y;h<=r_y;h++,obj_h++)
{
for(obj_w=0,w=l_x;w<=r_x;w++,obj_w++)
{
obj_value = eval("tester.value_"+obj_h+"_"+obj_w);
map_value = map_table.rows(h).cells(w).value

checker = parseInt(obj_value) + parseInt(map_value);

if(map_value=="2")
{
if(checker>2)
return false;
}
else
{

if(checker>1)
return false;
}
}
}

return true;
}

//--------------设置背景颜色----------------------//

function set_map_bgcolor(l_x,l_y,r_x,r_y)
{

var obj_value = "";

for(obj_h=0,h=l_y;h<=r_y;h++,obj_h++)
{
for(obj_w=0,w=l_x;w<=r_x;w++,obj_w++)
{
obj_value = obj_table.rows(obj_h).cells(obj_w).value;

if(obj_value=="1")
{
with(map_table.rows(h).cells(w))
{
value = obj_value;
bgColor = eval("block_color_"+obj_value);

}
}

}
}

}

//---------------消除 行 --------------------------------//

function delete_line(l_y,r_y)
{

var value_1_num = 0; //为 1 的块数
var can_delete_num = map[0].length; //可以删除的 value = 1 的 block 的总数

var can_delete = true;

var the_block_value = ""; //现在的block的value

for(h=l_y;h<=r_y;h++)
{
for(w=0;w<can_delete_num;w++)
{
the_block_value = map_table.rows(h).cells(w).value

if(the_block_value=="0"||the_block_value=="2")
{
can_delete = false;
}
}

if(can_delete) //如果全部为1的话
{

map_table.deleteRow(h);
map_table.insertRow(0);

for(w=0;w<map[0].length;w++)
{
map_table.rows(0).insertCell();
map_table.rows(0).cells(w).value = map[0].charAt(w);
map_table.rows(0).cells(w).bgColor = eval("map_color_"+map[0].charAt(w));
}

game_line.innerText = ""+ (parseInt(game_line.innerText) + 1) + "";
game_score.innerText = ""+ (parseInt(game_score.innerText) + line_score) + "";

}

can_delete = true;

}

}

//--------------方块 移动 主进程 down ----------------//

function down_block()
{
if(!can_play)
return;

var check_l_y = left_up_angle.y + 1;
var check_r_y = right_down_angle.y + 1;

var judger = If_can_move(left_up_angle.x,check_l_y,right_down_angle.x,check_r_y);

if(judger)
{
move_block_by(0,1);

setTimeout("down_block()",game_speed)
}
else
{
can_move_block = false;

var block_top = return_TOP();

if(block_top<=(game_l_u_angle.y+2))
{
if(confirm("游戏结束,是否继续?"))
{
window.location.reload();
}
else
{
return;
}
}
else
{

set_map_bgcolor(left_up_angle.x,left_up_angle.y,right_down_angle.x,right_down_angle.y) //设置背景颜色和value

game_score.innerText = ""+ (parseInt(game_score.innerText) + block_score) + "";

if(parseInt(game_score.innerText)>=(parseInt(game_number.innerText)*20000)) //如果达到过局的分数
{
game_number.innerText = ""+(parseInt(game_number.innerText)+1)+"";

game_speed = game_speed - 60;

if(game_speed <=0 )
{
game_speed = 540 - (parseInt(game_number.innerText)-1)*60;

if(game_speed < 0)
{
alert("Win All");
return;
}
}

game_max_speed = Math.floor(game_speed/20);

}

obj_stage.style.display = "none";

delete_line(left_up_angle.y,right_down_angle.y);

shape_now = shape_will;
shape_will = SHAPES[returnONE(6)];
shape_num =1;

set_block(obj_table,shape_now,shape_num);
set_block(element_table,shape_will,shape_num);

left_up_angle.x = game_l_u_angle.x;
left_up_angle.y = game_l_u_angle.y;
right_down_angle.x = game_r_d_angle.x;
right_down_angle.y = game_r_d_angle.y;

obj_stage.style.pixelLeft = left_up_angle.x * block_width;
obj_stage.style.pixelTop = left_up_angle.y * block_height;

obj_stage.style.display = "block";
can_move_block = true;

setTimeout("down_block()",game_speed);

}

}
}

//-------------- 获取 用户输入 方向 -------------- //

function document.onkeydown()
{

if(!can_play) //如果不能玩,退出
return;

if(!can_move_block) //如果不能移动。则退出
return;

var key_code = event.keyCode;

if(key_code == 37)
{
var check_l_x = left_up_angle.x - 1;
var check_r_x = right_down_angle.x - 1;

var judger= If_can_move(check_l_x,left_up_angle.y,check_r_x,right_down_angle.y);

if(judger)
move_block_by(-1,0);
else
return;

}

if(key_code == 39)
{
var check_l_x = left_up_angle.x + 1;
var check_r_x = right_down_angle.x + 1;

var judger= If_can_move(check_l_x,left_up_angle.y,check_r_x,right_down_angle.y);

if(judger)
move_block_by(1,0);
else
return;
}

if(key_code == 38)
{
shape_num++;

if(shape_num>4)
shape_num = 1;

tester = null
tester = new test_block();

var test_shape = eval(shape_now + shape_num);

for(h=0;h<test_shape.length;h++)
{
for(w=0;w<test_shape[0].length;w++)
{
eval("tester.value_"+h+"_"+w+"=test_shape["+h+"].charAt("+w+")");

}
}

var judger = If_can_move_test(left_up_angle.x,left_up_angle.y,right_down_angle.x,right_down_angle.y)

if(!judger)
{
shape_num--;
}
else
{
set_block(obj_table,shape_now,shape_num);
}

}

if(key_code == 40)
{
game_speed = game_max_speed;
}
}

function document.onkeyup()
{
game_speed = 540 - (parseInt(game_number.innerText)-1)*60;

}

//-----------------游戏控制-----------------------////

function start_game(){ //游戏开始

can_play = true;
can_move_block =true;

set_block(obj_table,shape_now,shape_num);
set_block(element_table,shape_will,shape_num);
down_block();
}

function pause_game() //暂停 游戏
{
can_play = false;
can_move_block =false;
}

function If_play(play_value)
{
if(play_value=="0") //如果是刚开始
{
start_game();

event.srcElement.value = "1";
event.srcElement.innerText = "暂 停"

}
if(play_value=="1")
{
pause_game();

event.srcElement.value = "2";
event.srcElement.innerText = "开 始"
}
if(play_value == "2")
{
can_play = true;
can_move_block =true;

down_block();

event.srcElement.value = "1";
event.srcElement.innerText = "暂 停";
}
}

</script>

</body>
</html>

H. 新买的vivoz3i忽然网络一个就显示G 直接就用不了

若是网络信号不好,建议移动一下位置,看是否是当前的位置信号不好导致网络版不可用的,方便的情况下也权可以将手机卡放到其它手机里面试试,看是否是手机卡片的原因导致的。若以上都排除,建议进入设置--系统升级,检测一下是否有更新版本可以更新,更新至最新的版本试试的。

I. vivo z1 z3 x21哪个打游戏更好一点

vivo Z1/Z3/X21这几款手机都是很不错的,可以运行游戏使用,若需要选购,可以先进入vivo官网版上查看这几款机型权的相关对比参数信息了解下:网页链接,同时也可以方便时亲自前往当地实体店中进行实际体验后选择您需要的设备。

J. 寻找一个网站

这个一致e23p、用起来都还可以也不差